Thursday, March 25, 2010

Sub-Razor: The Underground Rover

Sub-Razor2 Scan The Sub-Razor is a military vehicle mainly to transport insurgents underground in Palestine 3000 A.D.. The sketch above is the second iteration that I have done recently for the graphic novel. I was not happy with the former window design which I have replaced with a round glass port hole. But the real main design obstacle is the top hatch which is used for entry and exit. It is also the same area where the landing chute is deployed. That will be a physical obstacle. But I do not want to fall into deep rationale when molecular synthesis is a norm in the future. I may sound Greek but it is better than a geek who speaks in binary.

SubRazor Wire

The passenger compartment can accommodate four people including the pilot. In the story only three persons rode in the Sub-Razor during an escape operation. The space is quite tight and almost like our present day submarine. It also dives deep but in this case a subterranean deep.

SubRazor Rendered

The above is the final rendered model. The initial idea came out of nothing. 100% pure imagination. For functionality  I have to look into the real world and borrowed some mechanical suspension system design for the bottom half. The top half came from my right brain after a couple of mugs of thick hot cocoa and grunge music and remain sober.

Riding the Sub-Razor is like riding a roller coaster in the dark. The situation is intense. It is about ‘what is going to happen next?’. So hold on to your seat.

 

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Sunday, March 14, 2010

Sub-Crawler: The Underground Spaceship

Sub-Crawler Version 1&2

The design above is called the Sub-Crawler. It is a gigantic excavation machine that is operated by two operators in Palestine 3000 A.D.. The approach of the design is very much the film method that is to apply details only to the part that is visible to the camera. The top sketch is the first iteration where there are more details on the body. While the bottom design is the final iteration where there is no detail on the body because of it is buried in the ground. In the actual scene of the graphic novel the focus is mainly on the head. Much of the detail is actually in the interior where the controller room is located.

SybCrawler

The final 3D design of the head is not faithfully the same as the 2D sketch. The sketch came from pure imagination while the 3D design is technically accurate. The final design only has one head light and one level of pilot lights. It is not practical to have the second level like on the pencil sketch.

The reason for the second iteration is because I was trying to find a proper spot to place the entrance door. I finally found a good spot on the bottom right of the picture. The placement goes well according to the script. That also give an idea the size of human head to toe compared to the machine.

The visual treatment for the final print is not the same as the 3D rendered picture above. Though I was tempted to show it but let save it for the final.